Numerous issues when manipulating destructibles.

1) Changing collision response pre-fracture will not affect chunks post-fracture

2) Changing collisions response pre-fracture will prevent damage from being applied from impacts (using ApplyDamage directly will still work fine)

3) SetSimulatePhysics will not have an effect on a destructible when called in either BeginPlay or the first tick after spawn

A demo project from the licensee has been provided containing four failing test cases for these issues.

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Won't Fix
CreatedOct 15, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021