Numerous issues when manipulating destructibles.
1) Changing collision response pre-fracture will not affect chunks post-fracture
2) Changing collisions response pre-fracture will prevent damage from being applied from impacts (using ApplyDamage directly will still work fine)
3) SetSimulatePhysics will not have an effect on a destructible when called in either BeginPlay or the first tick after spawn
A demo project from the licensee has been provided containing four failing test cases for these issues.
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22171 in the post.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.9 |
Created | Oct 15, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |