Description

It seems that the debug skeletal mesh in the anim blueprint preview can end up playing the incorrect anim sequences.  This happens when a sequence player, with the anim sequence specified via property access, is connected directly to the output of the graph.  If that sequence player is switched for another that has the anim sequence specified directly via the sequence property on the node, after compiling the blueprint, the previous anim sequence continues to play.  Closing and reopening the anim blueprint editor resolves the issue.

Steps to Reproduce
  1. Open the [Link Removed]: 
  2. Open ABP_UE221734 in the root Content directory
  3. Note how the idle animation is playing (specified via property access)
  4. Disconnect the idle sequence player and hook up the MM_Run_Fwd player
  5. Compile
  6. Note how the idle animation continues to play on the debug mesh rather than the run animation
  7. Close the anim blueprint editor and reopen it
  8. The run animation now plays as expected

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Fixed
Fix Commit36474486
CreatedAug 14, 2024
ResolvedSep 24, 2024
UpdatedOct 4, 2024
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