Description

Adding a render target cube to a Scene Capture Cube returns a very dark texture.

Steps to Reproduce
  1. ) Download the reflections map from the Learn Tab in the Launcher
  2. ) Open the map
  3. ) Create a Scene Capture Cube
  4. ) Create a Render Target Cube
  5. ) Assign the Render Target Cube to the Texture Target of the Scene Capture Cube

Expected : Texture with same amount of light as the scene
Result : Dark scene, seemingly not rendering post processing in scene

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Graphics Features
Affects Versions4.8.34.9.2
CreatedOct 15, 2015
ResolvedOct 19, 2015
UpdatedJul 14, 2021