Users have come across an issue in 5.4 that causes an assert when many foliage or HISM objects are placed in a level due to a cell size limit.
1. Create a new actor class using the code provided by the comment in the case.
2. Create a blueprint from the class.
3. Add the blueprint to a blank level.
4. Run the game and it should trigger the assert.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-222098 in the post.
3 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 5.4.3 |
Target Fix | 5.6 |
Created | Aug 19, 2024 |
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Updated | Aug 20, 2024 |