When ray-traced shadows are enabled, the shadow for a completely translucent mesh appears when the LOD changes based on distance.
Expected
The torso mesh and shadow disappears and no mesh or shadows are visible
Actual
The torso mesh disappears but the shadow for the shorts appear
I have not been able to repro the issue using the Forced Lod Model field of the skeletal mesh. Setting a value in the Forced Lod Model field makes the shadow go away.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-222317 in the post.
0 |
Component | UE - Graphics Features - Ray Tracing |
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Affects Versions | 5.4.3, 5.5 |
Target Fix | 5.6 |
Created | Aug 21, 2024 |
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Updated | Sep 10, 2024 |