As long as a VT was sampled in Material Layer Blend the final shader complexity is way more expensive than a regular Material which has exactly same effects
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Download the Attachment and extract to Content folder
Open the two Material instances LayeredM_MI and NoLayering_MI, and compare the Shader complexity and see the difference. The LayeredM_MI has much more instructions, it looks from having more VT lookups.
In Content Browser select the Texture BlendLayerMask_T, right click on it then Convert it to a Reguar Texture. Check out the two Material instances, they have same shader complexity which is expected
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i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-222768 in the post.
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Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.4.4 |
Created | Aug 28, 2024 |
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Updated | Sep 10, 2024 |