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Shader compile error in function PositionOnlyMain() in ShadowDepthVertexShader.usf if defined INTERPOLATE_POSITION.
Changed "OutputParameters.PixelPosition = WorldPos;" to "OutParameters.PixelPosition = WorldPos;", but still encountered error with following log.
Then add "OutParameters = (FShadowDepthVSToPS)0;" into top line of function PositionOnlyMain(), and there is no error with it.
Could you please review it and apply it to main branch?
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-22427 in the post.