When using AdditionalBundleResources in the Build.cs file to copy files, the files appear in the Resources directory of the generated Xcode project. However, these files are not found in the final iOS .app bundle. Where are these files actually copied to? They are not in the app's root directory, correct?
When using AdditionalBundleResources in the Build.cs file to copy files, the files appear in the Resources directory of the generated Xcode project. However, these files are not found in the final iOS .app bundle. [Image Removed]
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-224331 in the post.
0 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 5.6 |
Target Fix | 5.6 |
Created | Sep 14, 2024 |
---|---|
Updated | Oct 9, 2024 |