The Convert Transform to relative does not appear to return the correct value after rotations is applied to one of the objects
Note: In the attached project the Gray cube is what the expected result would be and the yellow cube is what actually happens. The yellow cube will move as the player does but only when the player is facing a certain direction.
Expected result: The Yellow cube would act as the gray cube does now (as though it is attached to the player)
Result: The Yellow cube only moves relative to the player when the player's rotation is set to a certain rotation
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
Head over to the existing Questions & Answers thread and let us know what's up.
37 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.9.2 |
Created | Oct 21, 2015 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |