With Iris enabled, the ItemMap is populated correctly only on the next frame, but it is empty during the callback.
This differs from the behavior of the current system, where the ItemMap is populated before PostReplicatedAdd.
Create a fast array with a PostReplicatedAdd callback.
On the server, add items to the fast array.
With Iris enabled, observe that the fast array's ItemMap is empty when the client calls PostReplicatedAdd.
Without Iris, the ItemMap is populated as expected.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-224568 in the post.
0 |
Component | UE - Networking - Iris |
---|---|
Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Sep 17, 2024 |
---|---|
Updated | Sep 18, 2024 |