Currently changing variables like Speed via BP/C++ has no affect. We need to add funcs like SetSpeed that also update the proxy. Would be nice to make the vars private as well.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22506 in the post.
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Component | UE - Graphics Features |
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Created | Oct 22, 2015 |
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Resolved | Feb 3, 2016 |
Updated | Jul 14, 2021 |