Asset Details > Additive Settings when retargeting are copied over but reference to the animation sequence that was used in the original is kept.
Batch retargeting process correctly identifies that animation sequence has references to other animation sequences (that are used in Additive Settings), but when copying over Additive Settings it doesn't replace reference to the original animation sequence used in the Additive Settings with the one that was created during the process
If you try to retarget AimOffset that uses multiple anim sequences with Additive settings it seems that Additive Settings for all of the created Animation Sequences has Additive Settings correctly set to the duplicated in the process reference anim sequence, but for some reason one of the created animation sequences doensn't have a correct visual represenatation, even though settigs look to be correctly setup, described in more depth here [Link Removed]
Reproduced in 3/3 times.
Regression - No. Ability to copy Additive settings during retargeting process returned in 5.5
Steps to reproduce:
Actual Result:
Asset Details > Additive Settings > Base Pose Animation has a reference to Idle_Rifle_Hip animation sequence that was used in the original Aim_CC sequence (UE4_Mannequin)
Expected Result:
Asset Details > Additive Settings have the same settings as original Aim_CC animation sequence.
Asset Details > Additive Settings > Base Pose Animation has a reference to Idle_Rifle_Hip animation sequence that was created from the original Aim_CC sequence (Uses Quinn Skeletal Mesh)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-225320 in the post.
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Component | UE - Anim - Rigging - Retargeting |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Sep 24, 2024 |
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Updated | Feb 13, 2025 |