When generating HLODs, it is possible for the generator to ignore material override settings.
The generator will not respect the constants, and does not change them in the Material with a default setup.
1. Download the attached test project and open.
2. Observe the material "/Game/M_SphereMat" has its roughness set to 1.
3. Observe in /Game/TestMap_HLOD1_Approximate", the Material settings are set to use constant 1 for roughness.
4. Load the region of the world containing the Actor "Sphere". It's on the right side of the World Partition minimap.
5. Observe that the sphere does have high roughness.
6. Unload the sphere.
7. Build HLODs.
8. Observe the HLOD of the sphere. Notice that it has low roughness.
9. Observe the Material Instance on the HLOD. It is not overriding roughness.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Lighting Turns Black in Play Mode
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-226215 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
---|---|
Affects Versions | 5.4.4 |
Target Fix | 5.6 |
Created | Oct 1, 2024 |
---|---|
Updated | Oct 1, 2024 |