Description

The user has a proposed fix which they said works: 

Heya, so just to be clear your solution was to change the WinDualShock.uplugin file where the "WinDualShock" module is defined, and make it "Runtime" instead of "RuntimeNoCommandlet" and it works?

 

Steps to Reproduce
  1. Enable Lyra's advanced vibration mode for controllers
  2. Created an Endpoint Submix which the .wav files that I've created will use.
  3. Using the UGameplayStatics::SpawnSound2D() method to kick off the vibrations at the desired moments and using an UAudioComponent* to handle these going forward (either playing / stopping the sounds)

Result: The controller has no vibration in a cooked build

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-226386 in the post.

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Unresolved
ComponentUE - Gameplay - Input
Affects Versions5.3
Target Fix5.6
CreatedOct 2, 2024
UpdatedOct 10, 2024
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