BRANCH: //depot/UE4-Releases/4.10, but also current Main
DESCRIPTION: When there is a notification up, such as launch on, the user can interact with the editor through it.
*User shows video of the problem on AnswerHub post
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FSlateNotificationManager::ForceNotificationsInFront() brings the notification window to front, but doesn't activate it, so all events are sent to the main window, which is active at the time.
1. Open QAGame in the editor
2. Connect to source control to make the editor show auto-reimport warning notification
3. Restart the editor <-- not sure if this is actually needed, but I can repro 100% it the notification is there when the editor launches
4. Observe that if the notification window overlaps the editor window, mouse events are sent to the editor window
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.9.2 |
Created | Oct 27, 2015 |
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Resolved | Dec 14, 2018 |
Updated | Jul 14, 2021 |