When using SVN, when deleting an asset in Unreal Editor and replacing it with another asset, the checkout fails and the references connected to the previous asset are broken.
To reproduce this, connect the source control to svn in Unreal Editor, and when deleting an asset, the Replace Asset button appears. When you click that button and replace it with another asset, the asset is deleted, but a checkout error occurs, and the references connected to the deleted asset are not properly connected to the replaced reference.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-226778 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.6 |
Created | Oct 7, 2024 |
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Updated | Oct 10, 2024 |