Developer implemented their own marker system with callstack data in their own custom version of malloc/realloc/free, and they reported that there might be a memory leak in the ClothVertexFactories member of FVertexFactoryData.
They said that the 2nd template parameter of the CreateVertexFactoryCloth() function has new called on it in that function, but they were unable to find a place where it was deleted.
I see there is a ReleaseAPEXClothVertexFactories, but I can't really tell if it manages to release the memory in question or not.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
I can't open my map from the editor.
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22683 in the post.
0 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.4, 4.9 |
Target Fix | 4.12 |
Fix Commit | 2832100 |
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Main Commit | 2839496 |
Created | Oct 28, 2015 |
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Resolved | Jan 18, 2016 |
Updated | Apr 27, 2018 |