Description

Lower framerates directly affect the velocity of a character's movement if that velocity is provided by another source.

Steps to Reproduce

1. Download, unzip, open project at link:
[Link Removed]
2. Press PIE
3. Move character to lift to cause lift to move upward. When the lift reaches the topmost point, press spacebar to jump (note jump height)
4. Press ~ > type t.maxFPS 10 > press enter
5. Perform step 3 again

Results:

Jump height exponentially increases at lowered framerate

Expected:

Jump height remains the same.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.9.2
CreatedOct 28, 2015
ResolvedOct 30, 2015
UpdatedJul 14, 2021
View Jira Issue