SAssetView::SetMajorityAssetType for most asset types randomly picks a visible asset to grab the metadata from, which is what derives the CB columns. This can become a problem if the random asset it picks isn't loaded, hasn't been re-saved recently or is missing some metadata that is present on other assets. Which leads to very inconsistent behavior on which columns show up in the CB.
Potential solutions:
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Lighting Turns Black in Play Mode
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-226954 in the post.
0 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 5.6 |
Created | Oct 8, 2024 |
---|---|
Updated | Oct 10, 2024 |