AddInactivePlayer does a couple .RemoveAt() calls, should probably destroy the actors when that happens as well.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22700 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Target Fix | 4.12 |
| Fix Commit | 2927691 |
|---|---|
| Main Commit | 2944273 |
| Created | Oct 28, 2015 |
|---|---|
| Resolved | May 11, 2016 |
| Updated | Jun 23, 2018 |