This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
User claims that crash occurs when a new user joins a session and the program attempts to unmute the existing players. This only occurs if Network Replays are active.
Note: No reproduction has yet been found past the user's description due to a lack of knowledge for setting up Voice Chat and Network Replays. JIRA entered at John Pollard's request.
MachineId:E27447B24FAEFEC0FBE6AB864052AB52 EpicAccountId:f95440de7d6c476db8b0afba486d152d Unknown exception - code 00000001 (first/second chance not available) "Assertion failed: IsValid() [File:P:\Projects\Rebound\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 697] " UE4Editor_Core!FDebug::AssertFailed() [p:\projects\rebound\engine\source\runtime\core\private\misc\outputdevice.cpp:354] UE4Editor_Engine!FUniqueNetIdRepl::operator*() [p:\projects\rebound\engine\source\runtime\engine\classes\gameframework\onlinereplstructs.h:117] UE4Editor_Engine!GetPlayerControllerFromNetId() [p:\projects\rebound\engine\source\runtime\engine\private\gamesession.cpp:34] UE4Editor_Engine!FPlayerMuteList::ServerUnmutePlayer() [p:\projects\rebound\engine\source\runtime\engine\private\playermutelist.cpp:64] UE4Editor_Engine!APlayerController::ServerUnmutePlayer_Implementation() [p:\projects\rebound\engine\source\runtime\engine\private\playercontroller.cpp:3045] UE4Editor_Engine!APlayerController::execServerUnmutePlayer() [p:\projects\rebound\engine\source\runtime\engine\classes\gameframework\playercontroller.h:149] UE4Editor_CoreUObject!UFunction::Invoke() [p:\projects\rebound\engine\source\runtime\coreuobject\private\uobject\class.cpp:4195] UE4Editor_CoreUObject!UObject::ProcessEvent() [p:\projects\rebound\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1046] UE4Editor_Engine!AActor::ProcessEvent() [p:\projects\rebound\engine\source\runtime\engine\private\actor.cpp:580] UE4Editor_Engine!APlayerController::ServerUnmutePlayer() [p:\projects\rebound\engine\intermediate\build\win64\ue4editor\inc\engine\engine.generated.1.cpp:4186] UE4Editor_OnlineSubsystemSteam!FOnlineVoiceSteam::UpdateMuteListForLocalTalker() [p:\projects\rebound\engine\source\runtime\online\onlinesubsystemsteam\private\voiceinterfacesteam.cpp:533] UE4Editor_OnlineSubsystemSteam!FOnlineVoiceSteam::ProcessMuteChangeNotification() [p:\projects\rebound\engine\source\runtime\online\onlinesubsystemsteam\private\voiceinterfacesteam.cpp:500] UE4Editor_OnlineSubsystemSteam!FOnlineVoiceSteam::RegisterRemoteTalker() [p:\projects\rebound\engine\source\runtime\online\onlinesubsystemsteam\private\voiceinterfacesteam.cpp:286] UE4Editor_OnlineSubsystemSteam!FOnlineSessionSteam::RegisterVoice() [p:\projects\rebound\engine\source\runtime\online\onlinesubsystemsteam\private\onlinesessioninterfacesteam.cpp:1253] UE4Editor_OnlineSubsystemSteam!FOnlineSessionSteam::RegisterPlayers() [p:\projects\rebound\engine\source\runtime\online\onlinesubsystemsteam\private\onlinesessioninterfacesteam.cpp:1294] UE4Editor_OnlineSubsystemSteam!FOnlineSessionSteam::RegisterPlayer() [p:\projects\rebound\engine\source\runtime\online\onlinesubsystemsteam\private\onlinesessioninterfacesteam.cpp:1280] UE4Editor_Engine!APlayerState::RegisterPlayerWithSession() [p:\projects\rebound\engine\source\runtime\engine\private\playerstate.cpp:264] UE4Editor_Engine!AGameSession::RegisterPlayer() [p:\projects\rebound\engine\source\runtime\engine\private\gamesession.cpp:234] UE4Editor_Engine!AGameMode::InitNewPlayer() [p:\projects\rebound\engine\source\runtime\engine\private\gamemode.cpp:1004] UE4Editor_Engine!AGameMode::Login() [p:\projects\rebound\engine\source\runtime\engine\private\gamemode.cpp:1057] UE4Editor_Rebound UE4Editor_Engine!UWorld::SpawnPlayActor() [p:\projects\rebound\engine\source\runtime\engine\private\levelactor.cpp:665] UE4Editor_Engine!UWorld::NotifyControlMessage() [p:\projects\rebound\engine\source\runtime\engine\private\world.cpp:3860] UE4Editor_Engine!UControlChannel::ReceivedBunch() [p:\projects\rebound\engine\source\runtime\engine\private\datachannel.cpp:1201] UE4Editor_Engine!UChannel::ReceivedSequencedBunch() [p:\projects\rebound\engine\source\runtime\engine\private\datachannel.cpp:270] UE4Editor_Engine!UChannel::ReceivedNextBunch() [p:\projects\rebound\engine\source\runtime\engine\private\datachannel.cpp:614] UE4Editor_Engine!UChannel::ReceivedRawBunch() [p:\projects\rebound\engine\source\runtime\engine\private\datachannel.cpp:354] UE4Editor_Engine!UNetConnection::ReceivedPacket() [p:\projects\rebound\engine\source\runtime\engine\private\netconnection.cpp:1044] UE4Editor_Engine!UNetConnection::ReceivedRawPacket() [p:\projects\rebound\engine\source\runtime\engine\private\netconnection.cpp:495] UE4Editor_OnlineSubsystemUtils!UIpNetDriver::TickDispatch() [p:\projects\rebound\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174] UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() [p:\projects\rebound\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:772] UE4Editor_Engine!TBaseMulticastDelegate<void,float>::Broadcast() [p:\projects\rebound\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:809] UE4Editor_Engine!UWorld::Tick() [p:\projects\rebound\engine\source\runtime\engine\private\leveltick.cpp:1062] UE4Editor_Engine!UGameEngine::Tick() [p:\projects\rebound\engine\source\runtime\engine\private\gameengine.cpp:923] UE4Editor!FEngineLoop::Tick() [p:\projects\rebound\engine\source\runtime\launch\private\launchengineloop.cpp:2428] UE4Editor!GuardedMain() [p:\projects\rebound\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [p:\projects\rebound\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [p:\projects\rebound\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
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Affects Versions | 4.9.2 |
Created | Oct 29, 2015 |
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Resolved | Jan 10, 2017 |
Updated | Jan 23, 2017 |