Niagara particle sprites with a Translucent Material are glowing in a completely dark area.
This issue is also observed with the deprecated Cascade particles.
Particle brightness is also dependent on Sky Light and Directional Light values.
Particles appear brighter on the sides of the dark room when closer to a wall.
1. Download the attached test project and open
2. Use the following console command:
BugItGo -1351.177486 1063.052222 345.342535 -14.242047 -523.564473 0.000009
3. Observe there are no light leaks, and room is completely dark
4. Observe particles are glowing in the dark
5. If you do not observe glowing particles, fly out of the black box and back in
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to properly terminate the DoWork thread function in FAsyncTask?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-227616 in the post.
0 |
Component | UE - Niagara |
---|---|
Affects Versions | 5.5 |
Created | Oct 14, 2024 |
---|---|
Resolved | Oct 23, 2024 |
Updated | Oct 23, 2024 |