Component tags do not register when checked within blueprints.
1. Open Editor (any project)
2. Add a static mesh to level viewport
3. In static mesh details pane, find Tags>Component Tag>+ (add element)>Rename element to any tag name ("Test" was used for reproduction)
4. Create new blueprint actor
5. In construction script, create the attached image
6. Compile
7. Place a copy of the blueprint into the level, move the actor so that the trace hits the static mesh actor.
Results:
Trace fires, does not recognize the tag.
Expected:
Trace fires, the branch returns true as it recognizes the tag within the hit actor.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.9.2 |
Created | Oct 30, 2015 |
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Resolved | Nov 2, 2015 |
Updated | Jul 14, 2021 |