Description

Users affected: 73
Total occurrences: 156
Last occurrence: October 22nd 2024, 9:59:58 am
First occurrence: October 2nd 2024, 4:53:30 pm
Latest version: ++UE5+Release-5.5-CL-36679577
Platform: Win64 [Windows 11 (23H2) [10.0.22631.4317] 64b]

Steps to Reproduce
  • Unshelve [Link Removed]
  • Run the QAGame editor in game mode using the following command line arguments: QAGame /Game/Developers/mihneabalta/8k_streaming_map -game -windowed -resx=1920 -resy=1080 -corelimit=8
  • WARNING: this map has a lot of flickering
  • Use the console to set r.streaming.poolsize 500
  • Maximize the game window (alt+enter)
  • Walk towards the flickering planes
  • Rotate the camera using the mouse
  • Observe crash
Callstack
UnrealEditor-D3D12RHI!FD3D12ResourceLocation::ReleaseResource() [D3D12Resources.cpp:1392]
UnrealEditor-D3D12RHI!FD3D12ResourceLocation::~FD3D12ResourceLocation() [D3D12Resources.cpp:1180]
UnrealEditor-D3D12RHI!FD3D12BaseShaderResource::~FD3D12BaseShaderResource() [D3D12Resources.h:926]
UnrealEditor-D3D12RHI!FD3D12Texture::~FD3D12Texture() [D3D12Texture.cpp:1202]
UnrealEditor-D3D12RHI!7ffb2d0d0000  + 105964
UnrealEditor-RHI!FRHIResource::DeleteResources(TArray<FRHIResource *,TSizedDefaultAllocator<32> > const &) [RHIResources.cpp:73]
UnrealEditor-RHI!FRHICommandListExecutor::FSubmitState::Submit(FRHICommandListExecutor::FSubmitState::FSubmitArgs const &) [RHICommandList.cpp:1057]
UnrealEditor-RHI!static void ??R<lambda_1>@?1???R<lambda_2>@?DE@??Submit@FRHICommandListExecutor@@QEAAXV?$TArrayView@QEAVFRHICommandListBase@@H@@W4ERHISubmitFlags@@@Z@QEAA@XZ@QEAA@XZ() [RHICommandList.cpp:1244]
UnrealEditor-RHI!FRHICommandListExecutor::FTaskPipe::Execute(FRHICommandListExecutor::FTaskPipe::FTask *,TRefCountPtr<FBaseGraphTask> const &) [RHICommandList.cpp:627]
UnrealEditor-RHI!void TGraphTask<TFunctionGraphTaskImpl<void __cdecl(ENamedThreads::Type,TRefCountPtr<FBaseGraphTask> const & __ptr64) [TaskGraphInterfaces.h:634]
UnrealEditor-Core!UE::Tasks::Private::FTaskBase::TryExecuteTask() [TaskPrivate.h:504]
UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:779]
UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:668]
UnrealEditor-RenderCore!FRHIThread::Run() [RenderingThread.cpp:269]
UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:159]
UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:79]
KERNEL32!7ffc4deb0000  + 1257d
ntdll!7ffc4ec50000  + 5af08

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Fixed
ComponentUE - Rendering Architecture - RHI
Affects Versions5.5
Target Fix5.5.4
Fix Commit40096424
CreatedOct 22, 2024
ResolvedFeb 18, 2025
UpdatedFeb 20, 2025
View Jira Issue