There are 2 ways to reproduce the issue
1st way : Launching the game with cooked asset
2nd way : Launching the packaged game
Using CookedRegress.uproject:
Crush the game by stack overflow (see callstack)
MyProject5.exe!__chkstk() Line 109	Unknown
MyProject5.exe!FObjectSearchPath::MatchOuterNames(UObject * Outer) Line 685	C++
MyProject5.exe!StaticFindObjectFastInternalThreadSafe(FUObjectHashTables & ThreadHash, const UClass * ObjectClass, const UObject * ObjectPackage, FName ObjectName, bool bExactClass, bool bAnyPackage, EObjectFlags ExcludeFlags, EInternalObjectFlags ExclusiveInternalFlags) Line 824	C++
MyProject5.exe!StaticFindObjectFastInternal(const UClass * ObjectClass, const UObject * ObjectPackage, FName ObjectName, bool bExactClass, EObjectFlags ExcludeFlags, EInternalObjectFlags ExclusiveInternalFlags) Line 886	C++
MyProject5.exe!FindObjectFast<UPackage>(UObject * Outer, FName Name, bool ExactClass, EObjectFlags ExclusiveFlags) Line 1913	C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5691	C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904	C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998	C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444	C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416	C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190	C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799	C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904	C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998	C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444	C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416	C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190	C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799	C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904	C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998	C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444	C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416	C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190	C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799	C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904	C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998	C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444	C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416	C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190	C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799	C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904	C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998	C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444	C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416	C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190	C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799	C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904	C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998	C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444	C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416	C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190	C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799	C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904	C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998	C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444	C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416	C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190	C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799	C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904	C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998	C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444	C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416	C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190	C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799	C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904	C++
...
The maximum number of stack frames supported by Visual Studio has been exceeded.	
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-228884 in the post.
| 60 | 
| Component | UE - Framework - Blueprint | 
|---|---|
| Affects Versions | 5.5 | 
| Target Fix | 5.5.2 | 
| Fix Commit | 38930420 | 
|---|
| Created | Oct 28, 2024 | 
|---|---|
| Resolved | Dec 19, 2024 | 
| Updated | Feb 27, 2025 |