There are 2 ways to reproduce the issue
1st way : Launching the game with cooked asset
2nd way : Launching the packaged game
Using CookedRegress.uproject:
Crush the game by stack overflow (see callstack)
MyProject5.exe!__chkstk() Line 109 Unknown
MyProject5.exe!FObjectSearchPath::MatchOuterNames(UObject * Outer) Line 685 C++
MyProject5.exe!StaticFindObjectFastInternalThreadSafe(FUObjectHashTables & ThreadHash, const UClass * ObjectClass, const UObject * ObjectPackage, FName ObjectName, bool bExactClass, bool bAnyPackage, EObjectFlags ExcludeFlags, EInternalObjectFlags ExclusiveInternalFlags) Line 824 C++
MyProject5.exe!StaticFindObjectFastInternal(const UClass * ObjectClass, const UObject * ObjectPackage, FName ObjectName, bool bExactClass, EObjectFlags ExcludeFlags, EInternalObjectFlags ExclusiveInternalFlags) Line 886 C++
MyProject5.exe!FindObjectFast<UPackage>(UObject * Outer, FName Name, bool ExactClass, EObjectFlags ExclusiveFlags) Line 1913 C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5691 C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904 C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998 C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444 C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416 C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190 C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799 C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904 C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998 C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444 C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416 C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190 C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799 C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904 C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998 C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444 C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416 C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190 C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799 C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904 C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998 C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444 C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416 C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190 C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799 C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904 C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998 C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444 C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416 C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190 C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799 C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904 C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998 C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444 C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416 C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190 C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799 C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904 C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998 C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444 C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416 C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190 C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799 C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904 C++
MyProject5.exe!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1998 C++
MyProject5.exe!FLinkerLoad::ForceRegenerateClass(UClass * ImportClass) Line 2444 C++
MyProject5.exe!FLinkerLoad::DeferExportCreation(const int Index, UObject * Outer) Line 1416 C++
MyProject5.exe!FLinkerLoad::CreateExport(int Index) Line 5190 C++
MyProject5.exe!FLinkerLoad::CreateImport(int Index) Line 5799 C++
MyProject5.exe!FLinkerLoad::ResolveAllImports() Line 1904 C++
...
The maximum number of stack frames supported by Visual Studio has been exceeded.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-228884 in the post.
52 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.5 |
Target Fix | 5.5.2 |
Fix Commit | 38930420 |
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Created | Oct 28, 2024 |
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Resolved | Dec 19, 2024 |
Updated | Dec 23, 2024 |