user reports
I investigated the problem throught the frame capture tools and found that on a real device (iPhone 15 Pro in my case), the depth texture for the SunMask pass is not set (a dummy black texture is used instead), resulting in the mask for further blur being fully white.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-229145 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 5.5 |
Target Fix | 5.5.2 |
Fix Commit | 38379839 |
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Created | Oct 30, 2024 |
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Resolved | Nov 26, 2024 |
Updated | Dec 6, 2024 |