user reports
I investigated the problem throught the frame capture tools and found that on a real device (iPhone 15 Pro in my case), the depth texture for the SunMask pass is not set (a dummy black texture is used instead), resulting in the mask for further blur being fully white.
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I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-229145 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 5.5 |
Target Fix | 5.5.2 |
Fix Commit | 38379839 |
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Created | Oct 30, 2024 |
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Resolved | Nov 26, 2024 |
Updated | Dec 18, 2024 |