Users with large numbers of UObjects (500k+) that are using World Partition want to enable GC actor clustering to handle streaming levels but no performance gains are realized when enabling GC clustering. Related types: WorldPartitionRuntimeLevelStreamingCell, WorldPartitionRuntimeCellDataSpatialHash, WorldPartitionLevelStreamingDynamic
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-229157 in the post.
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Component | UE - World Creation - Worldbuilding Tools - World Partition |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Oct 30, 2024 |
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Updated | Nov 20, 2024 |