This bug is critical since it can broke bone name reference between [animations, physics asset, curves, ...] and skeletal mesh bone name
Import the attach fbx file with interchange
Turn off interchange fbx in the cmd
Reimport with dialog the skeletal mesh
Result: A conflict skeleton and a broken physic asset if we change the skeleton. This happen in the reverse order legacy fbx ->reimport by interchange.
I am not able to find world outliner how to enable it?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-229753 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.5 |
Target Fix | 5.5.2 |
Fix Commit | 37887518 |
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Created | Nov 6, 2024 |
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Resolved | Nov 7, 2024 |
Updated | Dec 18, 2024 |