This bug is critical since it can broke bone name reference between [animations, physics asset, curves, ...] and skeletal mesh bone name
Import the attach fbx file with interchange
Turn off interchange fbx in the cmd
Reimport with dialog the skeletal mesh
Result: A conflict skeleton and a broken physic asset if we change the skeleton. This happen in the reverse order legacy fbx ->reimport by interchange.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-229753 in the post.
| 0 |
| Component | UE - Editor - Content Pipeline - Import and Export |
|---|---|
| Affects Versions | 5.5 |
| Target Fix | 5.5.2 |
| Fix Commit | 37887518 |
|---|
| Created | Nov 6, 2024 |
|---|---|
| Resolved | Nov 7, 2024 |
| Updated | Mar 28, 2025 |