Description

This bug is critical since it can broke bone name reference between [animations, physics asset, curves, ...] and skeletal mesh bone name

Steps to Reproduce

Import the attach fbx file with interchange

Turn off interchange fbx in the cmd

Reimport with dialog the skeletal mesh

Result: A conflict skeleton and a broken physic asset if we change the skeleton. This happen in the reverse order legacy fbx ->reimport by interchange.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-229753 in the post.

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Fixed
Fix Commit37887518
CreatedNov 6, 2024
ResolvedNov 7, 2024
UpdatedDec 18, 2024
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