Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 UnrealEditor_Engine!UWorldPartitionLevelStreamingDynamic::IssueLoadRequests() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelStreamingDynamic.cpp:438] UnrealEditor_Engine!UWorldPartitionLevelStreamingDynamic::RequestLevel() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelStreamingDynamic.cpp:322] UnrealEditor_Engine!`TActorDescContainerInstanceCollection<TObjectPtr<UActorDescContainerInstance> >::GetActorDescInstance'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:947] UnrealEditor_Engine!ULevelStreaming::UpdateStreamingState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:1173] UnrealEditor_Engine!UWorld::UpdateLevelStreaming() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4327] UnrealEditor_Engine!UWorld::BlockTillLevelStreamingCompleted() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4193] UnrealEditor_Engine!UEngine::BlockTillLevelStreamingCompleted() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15611] UnrealEditor_Engine!UGameInstance::StartPlayInEditorGameInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:547] UnrealEditor_UnrealEd!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:3141] UnrealEditor_UnrealEd!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1590] UnrealEditor_UnrealEd!UEditorEngine::CreateNewPlayInEditorInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1853] UnrealEditor_UnrealEd!UEditorEngine::StartPlayInEditorSession() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2872] UnrealEditor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1167] UnrealEditor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequest() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1068] UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1902] UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230332 in the post.