Description

Uncovered while testing [Link Removed]

Steps to Reproduce

1. Using a Launcher build, create a new C++ project (I named it SymbolTest)

2. Package a development build from the editor

3. in a Command prompt, generate a dSYM file using the follow commands

 

cd "/Users/jack.porter/Documents/Unreal Projects/SymbolTest/Binaries/IOS" /usr/bin/dsymutil SymbolTest -f -o SymbolTest.dSYM 

4. Attempt to generate a psym file with the command

/Users/Shared/Epic\ Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.sh GeneratePsyms -files=/Users/jack.porter/Documents/Unreal\ Projects/SymbolTest/Binaries/IOS/SymbolTest.dSYM 

Note that this initially fails because the Launcher build is missing the tool /Users/Shared/Epic Games/UE_5.5/Engine/Source/ThirdParty/Breakpad/src/tools/mac/binaries/dump_syms

5. If you manually install that tool from a Perforce build. the command in step 4 fails with the error

Symbol generation failed: Error Generating Symbols: /Users/jack.porter/Documents/Unreal Projects/SymbolTest/Binaries/IOS/SymbolTest.psym

Expected: the code generates a .psym file

 

 

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Fixed
ComponentUE - Platform - Apple
Affects Versions5.5
Target Fix5.5.1
Fix Commit38289279
CreatedNov 14, 2024
ResolvedNov 21, 2024
UpdatedNov 21, 2024
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