Results: Editor will crash
Expected: Editor doesn't crash
Fatal error: [Link Removed] [Line: 528]
Shader compilation failures are Fatal.
UnrealEditor_RHI!HandlePipelineCreationFailure() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:528]
UnrealEditor_RHI!FCompilePipelineStateTask::CompilePSO() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:3019]
UnrealEditor_RHI!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:635]
UnrealEditor_RHI!UE::Tasks::Private::FTaskBase::TryExecuteTask() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
UnrealEditor_RHI!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:245]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerLoop() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:514]
UnrealEditor_Core!`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:75]
UnrealEditor_Core!FThreadImpl::Run() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How to implement springarm components to scale according to mouse position in spawn?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230488 in the post.
6 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 5.5 |
Target Fix | 5.5.3 |
Created | Nov 14, 2024 |
---|---|
Resolved | Dec 19, 2024 |
Updated | Dec 24, 2024 |