Steps to Reproduce
  1. Create a new VR Template
  2. Set Mobile Shading to Deferred
  3. Restart
  4. Set Preview Level to Android Vulkan

Results: Editor will crash

Expected: Editor doesn't crash

Callstack

Fatal error: [Link Removed] [Line: 528] 
Shader compilation failures are Fatal.

 

UnrealEditor_RHI!HandlePipelineCreationFailure() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:528]
UnrealEditor_RHI!FCompilePipelineStateTask::CompilePSO() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:3019]
UnrealEditor_RHI!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:635]
UnrealEditor_RHI!UE::Tasks::Private::FTaskBase::TryExecuteTask() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
UnrealEditor_RHI!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:245]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerLoop() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:514]
UnrealEditor_Core!`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:75]
UnrealEditor_Core!FThreadImpl::Run() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [C:\VB_SmallBox2_Dev-Release-5.5\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230488 in the post.

4
Login to Vote

Cannot Reproduce
ComponentUE - Platform - XR
Affects Versions5.5
Target Fix5.5.3
CreatedNov 14, 2024
ResolvedDec 19, 2024
UpdatedDec 19, 2024
View Jira Issue