CSM targets are still created and affect the InjectTranslucencyLightingVolume pass when moving in a project that only uses VSM causing over brightening of fog planes and other translucent meshes.
r.Shadow.Virtual.ForceOnlyVirtualShadowMaps 1 fixes the issue, which is the default in 5.4
Expected
The lighting changes gradually while moving around and through the fog planes
Actual
The fog planes brightness is twice as bright when moving through and around them and pop back to normal after a second or two when not moving.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230768 in the post.
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Component | UE - Graphics Features - Shadows |
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Affects Versions | 5.3.2, 5.5, 5.4.4 |
Created | Nov 18, 2024 |
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Updated | Feb 6, 2025 |