There are options on both landscapes and HLOD layers that when enabled, performs the culling of invisible HLOD vertices (parts of HLOD meshes ending up below the terrain).
The option works fine when using a Merged HLOD layer, but doesn't currently work with Simplified HLODs.
The option also doesn't work at all if the landscape streaming proxies are spatially loaded.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-231502 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
---|---|
Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Nov 26, 2024 |
---|---|
Updated | Nov 26, 2024 |