If you import a model containing multiple mesh using the same bones but with different bind pose, the time zero skin result will be wrong.
Import the attach fbx file.
Use the default options
Result both cape mesh are not at the same place. They should be one over the other.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-231643 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.5 |
Target Fix | 5.5.2 |
Fix Commit | 38518083 |
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Created | Nov 27, 2024 |
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Resolved | Dec 2, 2024 |
Updated | Dec 6, 2024 |