Fix deadlock when skeletal mesh component is shown in the detail panel with physics body section category open and the skeletalmesh is re-importing or doing any other asyc task that need the game thread to not be stall.
import the attach fbx, you should get a skeletalmesh.
drop the skeletalmesh into the current level
select the skeletalmesh actor and open the component detail to the physic body category
when you see the category re-import the skeletal mesh
Result: deadlock
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What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-231645 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.5 |
Target Fix | 5.5.2 |
Fix Commit | 38522925 |
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Created | Nov 27, 2024 |
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Resolved | Dec 2, 2024 |
Updated | Dec 19, 2024 |