If the GeometryCollectionActor (GCA) is simulating physics, calling SetSimulatePhysics(false) does not stop the simulation. If the simulation is paused, calling SetSimulatePhysics(true) does as expected and the simulation starts.
The licensee wants to use GCAs as gameplay elements but the lack of control is stopping them from using it extensively. They also report that calling SetRestCollection does not start the simulation. If SetSimulatePhysics is set to true while gravity is enabled, the GCA falls but ignores collision with the floor.
While changing programmatically the SimulatePhysics flag, upon further testing, I noticed that toggling SimulatePhysics in the Details Panel, in the Editor, while running Play In Editor, resets the state of the GCA. A GCA that has fallen and broke on impact goes back to the original position intact once I set SimulatePhysics to false. If set to true it will once again fall and break. A GCA that had been SetRestCollection programmatically will present the same behavior of resetting the state once SimulatePhysics has been set true and false using the Details Panel. That might mean that toggling in the Details Panel does refresh the simulation in some manner. I tried calling it programmatically, tying it to a user input, but it didn't work. Only works when toggling in the Details Panel.
Sometimes calling SetRestCollection crashed the Editor, I've attached two different callstacks captures from those crashes.
Create a cube in a scene someplace above ground level so it can free fall
Select it and go to Fracture more
Press New+ and save the GeometryCollection asset
Select Uniform and Fracture (defaults are ok)
Select the GeometryCollectionActor (GCA) and set SimulatePhysics to false
With the GCA selected, open the level blueprint
Right-click and Create a Reference to the GCA
Right-click and add an input event like the press of the 1 key
Pull from Pressed and add a FlipFlop
From the GCA reference pull and type SetSimulatePhysics - select the (Geometry Collection Component) version
Connect the top and bottom execution pins from the FlipFlop into the SetSimulatePhysics node
Connect the IsA bool from the FlipFlop into the Simulate of the SetSimulatePhysics node
When PlayInEditor (PIE) is in session, the cube won't fall until the 1 key is pressed
If pressing 1 again before the cube hits the floor the simulation will not stop in mid air
Expected Behavior: toggling SetSimulatePhysics would start and stop the simulation whenever it is called
Actual Behavior: setting SimulatePhysics does not stop the simulation, and in the Details Panel, in the Editor, it actually resets the physics state to the initial state.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000006000000b6
UnrealEditor_Chaos!FTransformDynamicCollection::GetNumTransforms() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\GeometryCollectionProxyData.cpp:60]
UnrealEditor_Chaos!FGeometryCollectionPhysicsProxy::PullFromPhysicsState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\PhysicsProxy\GeometryCollectionPhysicsProxy.cpp:4302]
UnrealEditor_Engine!Chaos::FPhysicsSolverBase::PullPhysicsStateForEachDirtyProxy_External<`FPhysScene_Chaos::OnSyncBodies'::`2'::FDispatcher>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PhysicsSolverBaseImpl.h:164]
UnrealEditor_Engine!FPhysInterface_Chaos::ExecuteWrite() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysInterface_Chaos.cpp:630]
UnrealEditor_Engine!FPhysScene_Chaos::OnSyncBodies() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysScene_Chaos.cpp:2417]
UnrealEditor_PhysicsCore!FChaosScene::SyncBodies<Chaos::FPBDRigidsSolver>() [D:\build\++UE5\Sync\Engine\Source\Runtime\PhysicsCore\Private\ChaosScene.cpp:459]
UnrealEditor_PhysicsCore!`Chaos::SweepQuery<Chaos::FConvex>'::`15'::<lambda_6>::operator()<Chaos::FConvex,Chaos::TRigidTransform<double,3> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\PhysicsCore\Private\ChaosScene.cpp:559]
UnrealEditor_PhysicsCore!FChaosScene::EndFrame() [D:\build\++UE5\Sync\Engine\Source\Runtime\PhysicsCore\Private\ChaosScene.cpp:554]
UnrealEditor_Engine!V::TBaseUObjectMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_Engine!TGraphTask<FSimpleDelegateGraphTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1235]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:651]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2122]
UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:556]
UnrealEditor_Engine!FTickTaskManager::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1583]
UnrealEditor_Engine!UWorld::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:772]
UnrealEditor_Engine!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1521]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2015]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
------------
Different crash:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UnrealEditor_Core!_mi_heap_malloc_zero() [D:\build\++UE5\Sync\Engine\Source\ThirdParty\mimalloc\2.0.0\src\alloc.c:147]
UnrealEditor_Core!FMallocMimalloc::Realloc() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:157]
UnrealEditor_Core!FMemory::Realloc() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:118]
UnrealEditor_Core!TSizedHeapAllocator<32,FMemory>::ForAnyElementType::ResizeAllocation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\ContainerAllocationPolicies.h:700]
UnrealEditor_Slate!STextBlock::Construct() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\STextBlock.cpp:160]
UnrealEditor_Slate!TSlateDecl<STextBlock,RequiredArgs::T0RequiredArgs>::operator<<=() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:976]
UnrealEditor_Slate!SToolTip::SetContentWidget() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\SToolTip.cpp:63]
UnrealEditor_Slate!TSlateDecl<SToolTip,RequiredArgs::T0RequiredArgs>::operator<<=() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:976]
UnrealEditor_Slate!FSlateApplication::MakeToolTip() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4610]
UnrealEditor_SlateCore!SWidget::SetToolTipText() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1189]
UnrealEditor_SlateCore!SWidget::SWidgetConstruct() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:379]
UnrealEditor_SceneOutliner!TSlateDecl<SInlineEditableTextBlock,RequiredArgs::T0RequiredArgs>::operator<<=() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:975]
UnrealEditor_SceneOutliner!SActorTreeLabel::Construct() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\ActorTreeItem.cpp:46]
UnrealEditor_SceneOutliner!FActorTreeItem::GenerateLabelWidget() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\ActorTreeItem.cpp:352]
UnrealEditor_SceneOutliner!FSceneOutlinerItemLabelColumn::ConstructRowWidget() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\SceneOutlinerItemLabelColumn.cpp:38]
UnrealEditor_SceneOutliner!SSceneOutlinerTreeRow::GenerateWidgetForColumn() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\SOutlinerTreeView.cpp:291]
UnrealEditor_SceneOutliner!SMultiColumnTableRow<TSharedPtr<ISceneOutlinerTreeItem,1> >::GenerateColumns() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:1382]
UnrealEditor_SceneOutliner!SMultiColumnTableRow<TSharedPtr<ISceneOutlinerTreeItem,1> >::Construct() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:1347]
UnrealEditor_SceneOutliner!SSceneOutlinerTreeRow::Construct() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\SOutlinerTreeView.cpp:335]
UnrealEditor_SceneOutliner!TSlateDecl<SSceneOutlinerTreeRow,RequiredArgs::T2RequiredArgs<TSharedRef<SSceneOutlinerTreeView,1> && __ptr64,TSharedRef<SSceneOutliner,1> && __ptr64> >::operator<<=() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:976]
UnrealEditor_SceneOutliner!SSceneOutliner::OnGenerateRowForOutlinerTree() [D:\build\++UE5\Sync\Engine\Source\Editor\SceneOutliner\Private\SSceneOutliner.cpp:1905]
UnrealEditor_SceneOutliner!V::TBaseSPMethodDelegateInstance::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:281]
UnrealEditor_SceneOutliner!STreeView<TSharedPtr<ISceneOutlinerTreeItem,1> >::GenerateNewWidget() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STreeView.h:825]
UnrealEditor_SceneOutliner!SListView<TSharedPtr<ISceneOutlinerTreeItem,1> >::GenerateWidgetForItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1498]
UnrealEditor_SceneOutliner!SListView<TSharedPtr<ISceneOutlinerTreeItem,1> >::ReGenerateItems() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1398]
UnrealEditor_SceneOutliner!STreeView<TSharedPtr<ISceneOutlinerTreeItem,1> >::ReGenerateItems() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STreeView.h:1030]
UnrealEditor_Slate!STableViewBase::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Views\STableViewBase.cpp:307]
UnrealEditor_SceneOutliner!STreeView<TSharedPtr<ISceneOutlinerTreeItem,1> >::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STreeView.h:620]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1483]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_Slate!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_Slate!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_Slate!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_Slate!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_Slate!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_Slate!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
UnrealEditor_SlateCore!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:207]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
UnrealEditor_SlateCore!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1622]
UnrealEditor_SlateCore!SWindow::PaintSlowPath() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2076]
UnrealEditor_SlateCore!FSlateInvalidationRoot::PaintInvalidationRoot() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\FastUpdate\SlateInvalidationRoot.cpp:405]
UnrealEditor_SlateCore!SWindow::PaintWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2110]
UnrealEditor_Slate!FSlateApplication::DrawWindowAndChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1159]
UnrealEditor_Slate!FSlateApplication::PrivateDrawWindows() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1394]
UnrealEditor_Slate!FSlateApplication::DrawWindows() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1103]
UnrealEditor_Slate!FSlateApplication::TickAndDrawWidgets() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1698]
UnrealEditor_Slate!FSlateApplication::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1549]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6047]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-231770 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 5.4.4 |
Created | Nov 28, 2024 |
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Updated | Nov 29, 2024 |