There are 2 ways I've seen to trigger this issue:
5.4:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000280 UnrealEditor_Engine!FLevelInstanceActorImpl::UnregisterLevelInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceActorImpl.cpp:56] UnrealEditor_Engine!AActor::UnregisterAllComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:5352] UnrealEditor_Engine!AActor::BeginDestroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:745] UnrealEditor_CoreUObject!UObject::ConditionalBeginDestroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1214] UnrealEditor_CoreUObject!UnhashUnreachableObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:5949] UnrealEditor_CoreUObject!UE::GC::PostCollectGarbageImpl<1>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:5575] UnrealEditor_CoreUObject!UE::GC::FReachabilityAnalysisState::PerformReachabilityAnalysisAndConditionallyPurgeGarbage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:5771] UnrealEditor_CoreUObject!CollectGarbage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:6007] UnrealEditor_UnrealEd!UPackageTools::UnloadPackages() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:594] UnrealEditor_UnrealEd!UEditorLevelUtils::RemoveLevelsFromWorld() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorLevelUtils.cpp:923] UnrealEditor_Engine!ULevelInstanceSubsystem::RemoveLevelsFromWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceSubsystem.cpp:1718] UnrealEditor_Engine!ULevelInstanceSubsystem::FLevelInstanceEdit::~FLevelInstanceEdit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceSubsystem.cpp:1881] UnrealEditor_Engine!ULevelInstanceSubsystem::FLevelInstanceEdit::`scalar deleting destructor'() UnrealEditor_Engine!ULevelInstanceSubsystem::ResetEdit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceSubsystem.cpp:520] UnrealEditor_Engine!ULevelInstanceSubsystem::CommitLevelInstanceInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceSubsystem.cpp:2353] UnrealEditor_Engine!ULevelInstanceSubsystem::CommitLevelInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelInstance\LevelInstanceSubsystem.cpp:2270] UnrealEditor_LevelInstanceEditor!LevelInstanceActorDetailsCallbacks::OnEditCommitButtonClicked() [D:\build\++UE5\Sync\Engine\Source\Editor\LevelInstanceEditor\Private\LevelInstanceActorDetails.cpp:75] UnrealEditor_LevelInstanceEditor!TBaseStaticDelegateInstance<FReply __cdecl(void),FDefaultDelegateUserPolicy,TWeakInterfacePtr<ILevelInstanceInterface> >::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:767] UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465] UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390] UnrealEditor_Slate!TArray<TSharedRef<SWindow,1>,TSizedDefaultAllocator<32> >::RemoveAll<`TArray<TSharedRef<SWindow,1>,TSizedDefaultAllocator<32> >::Remove'::`2'::<lambda_1> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:442] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5279] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5857] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5813] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2243] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2750] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1919] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:929] user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5850] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
UE5-Main
> [Inline Frame] UnrealEditor-Core.dll!PureCallHandler::__l2::<lambda>() Line 741 C++ UnrealEditor-Core.dll!PureCallHandler() Line 741 C++ vcruntime140.dll!_purecall() Line 29 C++ [Inline Frame] UnrealEditor-Engine.dll!ILevelInstanceInterface::GetWorldAssetPackage() Line 70 C++ UnrealEditor-Engine.dll!ULevelInstanceSubsystem::GetLevelInstances(const FString & WorldAssetPackage) Line 2875 C++ UnrealEditor-Engine.dll!ULevelInstanceSubsystem::CommitLevelInstanceInternal(TUniquePtr<ULevelInstanceSubsystem::FLevelInstanceEdit,TDefaultDelete<ULevelInstanceSubsystem::FLevelInstanceEdit>> & InLevelInstanceEdit, bool bDiscardEdits, bool bDiscardOnFailure, TSet<FName,DefaultKeyFuncs<FName,0>,FDefaultSetAllocator> * DirtyPackages) Line 2691 C++ UnrealEditor-Engine.dll!ULevelInstanceSubsystem::CommitLevelInstance(ILevelInstanceInterface * LevelInstance, bool bDiscardEdits, TSet<FName,DefaultKeyFuncs<FName,0>,FDefaultSetAllocator> * DirtyPackages) Line 2577 C++ UnrealEditor-LevelInstanceEditor.dll!LevelInstanceActorDetailsCallbacks::OnSaveCancelButtonClicked(TWeakInterfacePtr<ILevelInstanceInterface> LevelInstancePtr, bool bDiscard) Line 227 C++ [Inline Frame] UnrealEditor-LevelInstanceEditor.dll!Invoke(FReply(*)(TWeakInterfacePtr<ILevelInstanceInterface>, bool) &) Line 47 C++ [Inline Frame] UnrealEditor-LevelInstanceEditor.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int,0,1>,TWeakInterfacePtr<ILevelInstanceInterface>,bool>::ApplyAfter(FReply(*)(TWeakInterfacePtr<ILevelInstanceInterface>, bool) &) Line 317 C++ UnrealEditor-LevelInstanceEditor.dll!TBaseStaticDelegateInstance<FReply __cdecl(void),FDefaultDelegateUserPolicy,TWeakInterfacePtr<ILevelInstanceInterface>,bool>::Execute() Line 789 C++ [Inline Frame] UnrealEditor-Slate.dll!TDelegate<FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() Line 613 C++ UnrealEditor-Slate.dll!SButton::ExecuteOnClick() Line 467 C++ UnrealEditor-Slate.dll!SButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 392 C++ UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent::__l8::<lambda_2>::operator()(const FArrangedWidget & TargetWidget, const FPointerEvent & Event) Line 5365 C++ UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_2>>(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l8::<lambda_2> & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 456 C++ UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 5351 C++ UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 5936 C++ UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const UE::Math::TVector2<double> CursorPos) Line 5892 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 2776 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 3289 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1627 C++ [Inline Frame] UnrealEditor-ApplicationCore.dll!WindowsApplication_WndProc(HWND__ *) Line 1444 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1450 C++ user32.dll!UserCallWinProcCheckWow(struct _ACTIVATION_CONTEXT *,__int64 (*)(struct tagWND *,unsigned int,unsigned __int64,__int64),struct HWND__ *,enum _WM_VALUE,unsigned __int64,__int64,void *,int) Unknown user32.dll!DispatchMessageWorker() Unknown [Inline Frame] UnrealEditor-ApplicationCore.dll!WinPumpMessages() Line 116 C++ UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 145 C++ UnrealEditor.exe!FEngineLoop::Tick() Line 5826 C++ [Inline Frame] UnrealEditor.exe!EngineTick() Line 60 C++ UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 187 C++ UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 267 C++ UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 335 C++ [Inline Frame] UnrealEditor.exe!invoke_main() Line 102 C++ UnrealEditor.exe!__scrt_common_main_seh() Line 288 C++ kernel32.dll!00007ff961417374() Unknown ntdll.dll!00007ff96267cc91() Unknown
I am not able to find world outliner how to enable it?
How to properly terminate the DoWork thread function in FAsyncTask?
How does UMG set overlapping layouts?
How can PaintContext be used as function parameter in OnPaint?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How do I change the rotation matrix of the camera by the direction of the vector?
Why does the volume fog disappear from a distant view?
Is the uobject class unable to overload the assignment function?
How do I set the Wireframe property of a material in blueprint?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-232222 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Level Instances |
---|---|
Target Fix | 5.6 |
Created | Dec 4, 2024 |
---|---|
Updated | Dec 9, 2024 |