Description

Custom functions can call Set Timer nodes. There are no other time related functions that can be called through custom functions. Calling a timer through custom functions seems to lead to editor crashes.

Steps to Reproduce

1. Open Editor (any project)
2. Create new blueprint (actor)
3. In My Blueprints pane, create a custom function
4. In Custom Function, RMB in graph>type in "Set Timer by"

Results:

Both Set TImer by Function Name and Set Timer by Event nodes appear in context sensitive list, both can be called without error in the custom event.

Expected:

No timer events appear within the context menu within a custom event, as time specific functionality should be handled within the main event graph.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.9.24.20
CreatedNov 11, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021