Description

From licensee:

We build our procedural meshes using C++ and we checked our UVs used to fill the UV array before applying the CreateMeshSection method. The UVs seems to be correct however the result in the editor is not. Some triangles of the generated meshes have bad UVs (as shown in the uploaded images).

We converted this mesh to a static version which make this UVs issue disappear. As another test, we exported the static version of our mesh and converted it to a procedural and a dynamic mesh in another project. The issue remains for the procedural mesh, but not for the dynamic one.

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Unresolved
CreatedDec 11, 2024
UpdatedJan 20, 2025
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