From licensee:
We build our procedural meshes using C++ and we checked our UVs used to fill the UV array before applying the CreateMeshSection method. The UVs seems to be correct however the result in the editor is not. Some triangles of the generated meshes have bad UVs (as shown in the uploaded images).
We converted this mesh to a static version which make this UVs issue disappear. As another test, we exported the static version of our mesh and converted it to a procedural and a dynamic mesh in another project. The issue remains for the procedural mesh, but not for the dynamic one.
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What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-233923 in the post.
6 |
Component | UE - Content Tools - Modeling Tools |
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Target Fix | 5.6 |
Created | Dec 11, 2024 |
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Updated | Jan 20, 2025 |