Repro rate 3/5
Regression to be tested
Testing with a fresh level sequence no crash occurs, Tried to do it without rekeying and did not get a crash. I repro'd it a few times and sometimes no crash occurred I only seemed to get it while using this level and sequence.
Seems to also Crash while creating a key with Middle mouse as well
Right Clicking to Duplicate has also crashed the engine
Entering to key also crashes
Expected: Level Sequencer is able to scrub
Actual: Crash
Assertion failed: UniformBuffer [File:D:\FN_Main\Engine\Source\Runtime\RHI\Private\RHIContext.cpp] [Line: 58] Attemped to assign a null uniform buffer to the global uniform buffer bindings. UnrealEditor_Core!FDebug::CheckVerifyFailedImpl2() [AssertionMacros.cpp:672] UnrealEditor_RHI!FUniformBufferStaticBindings::AddUniformBuffer() [RHIContext.cpp:58] UnrealEditor_RenderCore!FRDGParameterStruct::EnumerateUniformBuffers<`FRDGParameterStruct::GetStaticUniformBuffers'::`2'::<lambda_1> >() [RenderGraphParameters.inl:50] UnrealEditor_RenderCore!FRDGParameterStruct::GetStaticUniformBuffers() [RenderGraphPass.cpp:32] UnrealEditor_Renderer!TRDGLambdaPass<FTranslucentBasePassParameters,`RenderTranslucencyViewInner'::`30'::<lambda_3> >::Execute() [RenderGraphPass.h:711] UnrealEditor_RenderCore!FRDGBuilder::ExecutePass() [RenderGraphBuilder.cpp:3452] UnrealEditor_RenderCore!`FRDGBuilder::SetupParallelExecute'::`32'::<lambda_2>::operator() [RenderGraphBuilder.cpp:2995] UnrealEditor_RenderCore!UE::Tasks::Private::FTaskBase::TryExecuteTask() [TaskPrivate.h:501] UnrealEditor_RenderCore!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool) [TaskDelegate.h:171] UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [Task.h:627] UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [Scheduler.cpp:244] UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerLoop() [Scheduler.cpp:516] UnrealEditor_Core!`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator() [Scheduler.cpp:75] UnrealEditor_Core!FThreadImpl::Run() [Thread.cpp:69] UnrealEditor_Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:159]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-234045 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.6, 5.5 |
Target Fix | 5.5.3 |
Fix Commit | 39169211 |
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Created | Dec 12, 2024 |
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Resolved | Jan 13, 2025 |
Updated | Jan 24, 2025 |