When using a landscape spline with multiple segments, there can be misalignment between spline segments when the tangent length of segments are too short, causing visual seams between meshes that should be expected to tile perfectly.
This happens when using either the default plane or with a custom subdivided plane.
1. Download and extract the "SplineGapRepro2" project from the URL attached to this ticket.
2. Open the project and load the "SplineGapRepro2" map.
3. Zoom in close to between the two segments of the landscape spline, and observe that there is an overlap/misalignment between the two segments.
4. Change to landscape edit mode -> manage -> splines, select a segment and then pull the tangent control to be longer. Observe that this reduces the misalignment, though small gaps are still present.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-234819 in the post.
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Component | UE - Content Tools - Terrain |
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Affects Versions | 5.5 |
Created | Dec 17, 2024 |
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Updated | Dec 17, 2024 |