This is technically a regression that was introduced in 5.5. This was intentionally changed in order to address a separate issue [Link Removed]. Additionally, this makes it explicit that the exposed pins always override the defaults on the spawned object.
However, there have been use cases for the previous behavior. Since we can't infer what the user wants, we'll need to additional support for specifying if a exposed pins should use the class's default value or not.
Expected: BP_Childs overriden defaults are used.
Actual Result: BP_Childs defaults are ignored and instead BP_Parents are used.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-235061 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Dec 18, 2024 |
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Updated | Jan 24, 2025 |