The color picker will close when selecting a new color for a Linear Color variable if the Value property is set to a value other than 0 within a Struct.
This does not seem to occur with the color picker elsewhere in the editor.
Result:
The color changes and the color picker closes.
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-23723 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.11, 4.12 |
Target Fix | 4.13 |
Fix Commit | 3009164 |
---|---|
Main Commit | 3025946 |
Created | Nov 20, 2015 |
---|---|
Resolved | Jun 10, 2016 |
Updated | Apr 27, 2018 |