This can also be observed while running in PIE mode using the console command "r.TSR.Visualize -2".
It is not clear whether it is only the TSR flickering temporal analysis visualization that is exhibiting incorrect behavior or if the TSR flickering temporal analysis implementation is also behaving incorrectly.
• Create a project in UE 5.5
• Open any map from that project
• Enter console command "r.TSR.Visualize 7"
• Observe all objects in the level receiving a pink tint indicating that TSR's flickering temporal analysis is disabled for all objects.
Expected: Objects that are moving or updating due to Editor camera movement receiving a pink tint indicating that TSR's flickering temporal analysis is disabled for those objects
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239895 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Jan 24, 2025 |
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Updated | Jan 27, 2025 |