We reset BoneTransformUpdateMethodQueue in USkinnedMeshComponent::CreateRenderState_Concurrent and USkinnedMeshComponent::SendRenderDynamicData_Concurrent but these code paths are never called in server builds. When animation is being updated on a server, this means that the BoneTransformUpdateMethodQueue array is being added to every frame so we may eventually end up with a crash.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-240425 in the post.
| 0 |
| Component | UE - Rendering Architecture |
|---|---|
| Affects Versions | 5.6 |
| Target Fix | 5.8 |
| Created | Jan 27, 2025 |
|---|---|
| Updated | Oct 8, 2025 |