This is almost identical to [Link Removed]. The difference is that we need a variant of UEnum::GetNameByValue that supports bitmasks. We'll likely have to run this by Core.
Issue 3:
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-241054 in the post.
0 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Jan 29, 2025 |
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Updated | Jan 29, 2025 |