static FVector PointDirectionPlaneIntersection(const FVector Point, const FVector Direction, const FPlane Plane) { return Point + Direction * ((Plane.W - (Point | Plane)) / (Direction | Plane)); };
Direction | Plane can result in a division by 0. Unsure in whch case.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-241483 in the post.
| 0 |
| Component | UE - Anim - Gameplay |
|---|---|
| Target Fix | 5.8 |
| Created | Jan 31, 2025 |
|---|---|
| Updated | Oct 10, 2025 |