static FVector PointDirectionPlaneIntersection(const FVector Point, const FVector Direction, const FPlane Plane) { return Point + Direction * ((Plane.W - (Point | Plane)) / (Direction | Plane)); };
Direction | Plane can result in a division by 0. Unsure in whch case.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-241483 in the post.
0 |
Component | UE - Anim - Gameplay |
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Target Fix | 5.6 |
Created | Jan 31, 2025 |
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Updated | Feb 10, 2025 |