Description

 

static FVector PointDirectionPlaneIntersection(const FVector Point, const FVector Direction, const FPlane Plane)
{
   return Point + Direction * ((Plane.W - (Point | Plane)) / (Direction | Plane)); 
}; 

Direction | Plane can result in a division by 0. Unsure in whch case.

 

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Unresolved
ComponentUE - Anim - Gameplay
Target Fix5.6
CreatedJan 31, 2025
UpdatedFeb 10, 2025
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