Can be mitigated by reopening the Level.
There is a repro project provided by the licensee on the case ticket.
1) Create a class that extends UTickableWorldSubsystem
2) Override the Tick function
3) Add a Log message to the Tick function
4) Observe the message displayed each tick cycle in the Output Log window
5) Rebuild the level Geometry by pressing Build->Build Geometry
6) Observe the log messages ceasing to display in the Output Log window
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
Why does the volume fog disappear from a distant view?
What went wrong with the UE4 Custom Node code format?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-241486 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 5.6, 5.5 |
Target Fix | 5.5.4 |
Fix Commit | 40138002 |
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Created | Jan 31, 2025 |
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Resolved | Feb 20, 2025 |
Updated | Feb 20, 2025 |