Suggested fix from licensee is :
PhysAnim.cpp@339 #if 0 FVector RelPos = RecipScale3D * RelTM.GetLocation(); #else FVector RelPos = (BoneIndex == 0) ? RecipScale3D * RelTM.GetLocation() : RecipScale3D / InOutComponentSpaceTransforms[GetSkeletalMeshAsset()->GetRefSkeleton().GetParentIndex(BoneIndex)].GetScale3D() * RelTM.GetLocation(); #endif
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-242406 in the post.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 5.5 |
Created | Feb 4, 2025 |
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Updated | Feb 10, 2025 |