https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html
Instead of the return false in the hack section, it should probably do something like
if (current overlap is the blocking overlap), invalidate it and continue
else don't add to MTD and continue
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24327 in the post.
2 |
Component | UE - Gameplay |
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Target Fix | 4.12 |
Fix Commit | 2910454 |
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Main Commit | 2926677 |
Created | Dec 10, 2015 |
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Resolved | Mar 24, 2016 |
Updated | Apr 27, 2018 |