https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html
Instead of the return false in the hack section, it should probably do something like
if (current overlap is the blocking overlap), invalidate it and continue
else don't add to MTD and continue
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
What does the number in the custom node error Material.ush(2153,1-34) mean?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24327 in the post.
2 |
Component | UE - Gameplay |
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Target Fix | 4.12 |
Fix Commit | 2910454 |
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Main Commit | 2926677 |
Created | Dec 10, 2015 |
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Resolved | Mar 24, 2016 |
Updated | Apr 27, 2018 |